AION2RIFT · COMMUNITY TOOLS
Aion 2 Spacetime Rift Locations
Browse Verteron and Altgard portal reference coordinates, factions and source maps before your next rift.
Spacetime Rift portal locations by faction
These are Taiwan reference-map points, not live active portals or a confirmed Global route. Open the current game map at the rift opening and look for a purple marker. Zoom in before committing to a flight. The Aion 2 Rift Timer shows the ten-minute entry countdown.
Verteron · Elyos
9 reference points. Area names are inferred from map boundaries. Source checked 2026-10-05T05:39:04Z. Open reference map.
| Reference area | Map X | Map Y | Source point |
|---|---|---|---|
| Aullaeu Village | 3629 | 2692 | Point 1 ↗ |
| Altamia Canyon | 4920 | 2762 | Point 2 ↗ |
| Verteron Fortress Ruins | 4177 | 4224 | Point 3 ↗ |
| Southern Altamia Highland | 4484 | 2405 | Point 4 ↗ |
| Aullaeu Village | 3868 | 2433 | Point 5 ↗ |
| Aullaeu Village | 3702 | 2538 | Point 6 ↗ |
| Aullaeu Village | 3694 | 2787 | Point 7 ↗ |
| Aullaeu Village | 3933 | 3166 | Point 8 ↗ |
| Southern Altamia Highland | 4319 | 2684 | Point 9 ↗ |
Altgard · Asmodian
10 reference points. Area names are inferred from map boundaries. Source checked 2026-10-05T05:39:04Z. Open reference map.
| Reference area | Map X | Map Y | Source point |
|---|---|---|---|
| Moslan Forest | 3303 | 3921 | Point 1 ↗ |
| Moslan Forest | 3585 | 3824 | Point 2 ↗ |
| Purifying Forest | 4564 | 4634 | Point 3 ↗ |
| Basfelt Ruins | 5396 | 4991 | Point 4 ↗ |
| Basfelt RuinsSource flags possible position error. | 6178 | 5144 | Point 5 ↗ |
| Basfelt Ruins | 5650 | 5086 | Point 6 ↗ |
| Purifying Forest | 5096 | 4873 | Point 7 ↗ |
| Purifying Forest | 4186 | 4688 | Point 8 ↗ |
| Purifying Forest | 4383 | 5101 | Point 9 ↗ |
| Moslan Forest | 3205 | 3502 | Point 10 ↗ |
Choose a route from the active marker
Use these coordinates to recognize nearby areas, then choose the closest active entrance shown in game. Map X/Y values belong to the source map, not your screen or a measured flight path. If a portal is missing or full, check the current map again; a static table cannot tell you where a replacement appeared. Do not spend the whole entry window visiting every reference point in sequence.